TURTLE Graphics Coding
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TURTLE GRAPHICS Coding for Python3 and ESP32
UNDER CONSTRUCTION
Turtle graphics is a popular way for introducing programming to kids. It was part of the original Logo programming language developed by Wally Feurzig and Seymour Papert in 1966.
Imagine a robotic turtle starting at (0, 0) in the x-y plane. After an ``import turtle``, give it the command turtle.forward(15), and it moves (on-screen!) 15 pixels in the direction it is facing, drawing a line as it moves. Give it the command turtle.right(25), and it rotates in-place 25 degrees clockwise.
By combining together these and similar commands, intricate shapes and pictures can easily be drawn.
The overall Turtle Graphics Reference (pdf) is HERE Media:TurtleGraphicsReference.pdf